exploring vortex(ch) midscreen24S(ch) cS 2H 26K 5K jD airdash jD HVV WS 426Hsometimes WS happens after second jDalternative to use 2K HVV after first jD #GGST_SO pic.twitter.com/hnYpzk7Hhx— Artur Haurylkevich (@dagoeos) April 2, 2022
#ggst_so 6H counterhit combo with meter, I found that I had to kara the revolver for it to be consistent pic.twitter.com/Ut1WGwIvQX— DZ | Jonathan Tene (@jonathan_tene) October 14, 2021
#ggst_so on heavy characters you can combo into clean hit consistently from confirms into vortex without needing to use c.S or kara cancels pic.twitter.com/thu5mzVG0H— DZ | Jonathan Tene (@jonathan_tene) October 13, 2021
#ggst_so avoiding wallbreak and keeping them in the corner after wild throw RC pic.twitter.com/u10LrLfWau— DZ | Jonathan Tene (@jonathan_tene) October 12, 2021
Sol can't get a blue beat fS > 5H combo on Chipp after Fafnir because of his hurtbox. Not sure if this is the only character it happens on, but it's kind of a big deal because it means Chipp can't get his DP "stuffed" here like Ky can #GGST_SO pic.twitter.com/dhkQ4PyKMW— Element★ (@Element921) October 10, 2021